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The Hyrule campaign setting is not designed for their inclusion, but they can otherwise function as player-characters. The exotic races within this page are considered a variant rule, and should only be used in carefully-crafted or intentionally-erratic campaigns. World of Hyrule Astrology Divisions of the known universe Geography Hyrule Akkala Central Province Eldin Faron Gerudo Hebra Lanaryu Necluda The Forsaken Southern Hyrule Termina Holodrum Labrynna Islands of the Great Sea Islands of the Sky Subrosia Religion Gods of Hyrule, their worship, and how they influence the world History History of the Light World as known by Hyruleansĭungeon Master's Guide Bestiary This world bears many monsters unique to it Legendary NPCs Figures of myth, history, and happenstance Traps Ruins, dungeons, and temples are littered with various hazards Treasure Marks of Prestige Blessings Epic Boons Artifacts Optional Rules Exotic Races Fragile Weapons Optional Actions Prestige Classes Recovery Hearts Targeted Attacks Adventures Quests, dungeons, and storylines ready for exploration Tables Tables for random generation of dungeons, encounters, treasure, etc.įor a typical campaign, player-characters should be made from common races or sometimes uncommon races.
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Campaign Setting: Hyrule Player's Guide Character Creation Races Common: deku scrubs, gerudo, gorons, hylians, and zora Uncommon: anouki, kokiri, koroks, rito, skull kids, and tokay Classes Fighter: brute, darknut, spellsword, sword savage, archer, tunic Opportunist: assassin, garo, mystic, skirmisher, picaroon Hunter: shaman, shifter, slayer, trickster, mercenary, sylvan Researcher: technomancer, witch, wizzrobe Sage: earth, fire, forest, light, shadow, spirit, water, wind Scion: dragon, fairy, mask, poe Backgrounds & Languages Feats Spells Equipment Armor Weapons Adventuring Gear Tools and Vehicles Potions and Poisons Mounts and Animals Other Goods and Services Downtime Activities
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